jeudi 4 août 2011

Aujourd'hui, un akari qui demande tout de même un peu de travail. Si vous vous lancez dans les essais/erreurs, c'est que vous avez raté quelque chose. Bonne chance !

Akari - light up

Placez des ampoules dans certaines cases blanches (une par case au maximum), de sorte que chaque case blanche soit éclairée.
Une ampoule éclaire toutes les cases dans la ligne et la colonne à laquelle elle appartient, jusqu'à ce que la lumière rencontre un mur ou une case noire.
Deux ampoules ne peuvent s'éclairer l'une l'autre.
Un chiffre dans une case noire indique le nombre d'ampoules dans les cases orthogonalement adjacentes.
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Place light bulbs in some white cells (one per cell at most), so that every white cell is illuminated.
A bulb illuminates all white cells in its row and column, until the light reaches a wall or a black cell.
Two bulbs can not illuminate each other.
Digits in black cells indicate the number of bulbs in the orthogonally adjacent cells.

6 commentaires:

  1. The end game does not resolve uniquely. R3 and R5 can each have their bulbs in either C6 or C8.Also, i made a start with a guess.
    Anuraag

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  2. The puzzle used to have two solutions indeed, which is what usually happens when you forget a clue. I have updated the image.
    Regarding the start, you obviously missed the entering point, which is clearly not T&E.

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  3. nice puzzle.I found the opening,but was not sure if it was correct.Indeed,as i made progress,i realized my intuitive guess was correct.

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  4. Nice puzzle, with a good beginning. Don't think T&E needed.

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  5. New to your site from and through LMI. Nice construct here. Look forward to others.

    Thanks.

    TheSubro

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  6. Hello there Ken, and thanks for the comment. I have, rather incidentally, discovered that I was reasonably good at solving Akari (after having struggled a lot on the first ones I tried), so I guess I can use this technical baggage to build some interesting ones. I certainly plan to make some more, perhaps bigger, in a more or less distant future.

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